Character Generation:
     To put all players on an even footing, the campaign uses the Nonstandard Point Buy method of ability score generation, found iin Pathfinder Core Rulebook (pg. 16). The setting is considered a "Epic Fantasy"; hence, each character uses 25 points distributed among all six statistics (Str., Int., Wis., Dex., Con., Chr.), as outlined below. 

Ability Score Costs (Point Buy)

Cost

Stat Score

Bonus Modifier

6

-2

-4

7

-2

-2

8

-1

-1

9

-1

0

10

0

1

11

0

2

12

+1

3

13

+1

5

14

+2

7

15

+2

10

16

+3

13

17

+3

17

18

+4

19

+4

20

+5

 

     As an example, 25 points buys any of the following sets of attribute stats (although I think I got them right, please check the math).  Then place them in whichever attribute you wish:   

cost

stat

bonus

 17

 18

+4

 10

 16

+3

 0

 10

0

 0

 10

0

 0

 10

0

 -2

 8

-1

cost

stat

bonus

 17

 18

+4

 5

 14

+2

 2

 12

+1

 1

 11

+1

 0

 10

0

 0

 10

0

         

cost

stat

bonus

 13

 17

+3

 10

 16

+3

 3

 13

+1

 1

 11

0

 0

 10

0

 -2

 8

-1

cost

stat

bonus

 13

 17

+3

 10

 16

+3

 1

 11

0

 1

 11

0

 0

 10

0

 0

 10

0

cost

stat

bonus

 13

 17

+3

 7

 15

+2

 5

 14

+2

 1

 11

0

 0

 10

0

 -2

 8

-1

cost

stat

bonus

 13

 17

+3

 5

 14

+2

 5

 14

+2

 2

 12

+1

 0

 10

0

 0

 10

0

     

cost

stat

bonus

 10

 16

+3

 10

 16

+3

 10

 16

+3

 -1

 9

-1

 -2

 8

-1

 -2

 8

-1

cost

stat

bonus

 10

 16

+3

 10

 16

+3

 7

 15

+2

 0

 10

0

 0

 10

0

 -2

 8

-1

cost

stat

bonus

 10

 16

+3

 10

 16

+3

 5

 14

+2

 0

 10

0

 0

 10

0

 0

 10

0

cost

stat

bonus

 10

 16

+3

 10

 16

+3

 2

 12

+1

 2

 12

+1

 1

 11

0

 0

 10

0

cost

stat

bonus

 10

 16

+3

5

 14

+2

5

 14

+2

5

 14

+2

0

 10

0

0

 10

0

cost

stat

bonus

 10

 16

+3

 5

 14

+2

 5

 14

+2

 2

 12

+1

 2

 12

+1

 1

 11

0

cost

stat

bonus

 10

 16

+3

 10

 16

+3

 5

 14

+2

 2

 12

+1

 0

 10

0

 -2

 8

-1

cost

stat

bonus

 7

 15

+2

 7

 15

+2

 7

 15

+2

 7

 15

+2

 -1

 9

-1

 -2

 8

-1

cost

stat

bonus

 7

 15

+2

 7

 15

+2

 5

 14

+2

 2

 12

+1

 2

 12

+1

 2

 12

+1

cost

stat

bonus

 7

 15

+2

 5

 14

+2

 5

 14

+2

 5

 14

+2

 2

 12

+1

 1

 11

0

     

cost

stat

bonus

 5

 14

+2

 5

 14

+2

 5

 14

+2

 5

 14

+2

 5

 14

+2

 0

 10

0


           
Race bonuses:
     Dwarf: +2 Con; +2 Wis; -2 Chr
     Elves: +2 Dex; +2 Int; -2 Con
     Gnome: +2 Con; +2 Chr; -2 Str
     Half-Elves: +2 to one ability trait
     Half-Orcs: +2 to one ability trait
     Halfling: +2 Dex; +2 Charisma; -2 Str
     Human: +2 to one ability trait
Eberrron:
     Changling: None
     Shifter: +2 Dex; -2 Int; -2 Chr
     Warforged: +2 Con; -2 Wis; -2 Chr
Planar Handbook:
     Bariaurs: +2 Str; -2 Chr
     Tieflings: +2 Dex; +2 Int; -2 Chr
Tome of Secrets:
     Half-Ogre: +4 Str; +2 Con; -2 Int; -2 Wis
Tinker Gnomes: +2 Dex; +2 Int; -2 Str; -2 Wis
Hit points:
At first level, take max full hit points based on Class.  Thereafter, at each new level, take 1/2 max h.p. then add 1, then add in Constitution bonus.
Hit Point Dice Class
d12 Barbarian
d10 Fighter, Paladin; Ranger
d8 Cleric; Druid; Monk; Rogue
d6 Sorceror; Wizard