Hilda the Witch

Race: 1/2 Orc

Class: Barb/Witch Level: 1/6

XP: 26,000

Next: 28,000 Align: CN
Age:    Ht/Wt:  Gender: F


Saving Throws
  [+. Con/+. Dex/ +. Wis]

Saving Throws:

TOTAL

Base

Abil

Magic

Bonus

Fortitude (Con.):

  9

+2/2

+3

+2

??

Reflex (Dex.):

  5

+0/2

+1

+2

??

Will (Wis.)

  7

+0/5

+0

+2

??

Ability Scores

Str:

14  +2 

Int:

15 +2

Wis:

10 +0

Dex:

12 +1

Con:

14(16) +3

Cha:

16 +3

Com:

6 -3

Per:

16 +3
 
 Wealth-gp

63,700

 HP:26+21

47

Feats

1. Sum. Fam. (Toad)
2. Rage

S1
Barb1
3. Fast Movement
4. Ambidex
Barb1
L1
5. Brew Potion
6. Two Weap Fight
L3
L6
7.
8.
 
9.
10.
 

Languages
common
drac
giant
gnoll
goblin
infernal
orc
sylvan
woodland
 mammal

Armor

Natural AC

10

Staff +2 AC

2

+5 Bracer

5

Dexterity

1

FINAL AC:

18

Skills (42 points) Total Abil Ability Rank

 Alchemy (N)

 12 Int  2  10
 Animal empathy (N)   3  Cha   3   
 Appraise   2 Int  2  
 Balance   1  Dex   1   
 Bluff  3 Chr  3  

 Climb

 2 Str  2  
 Concentration   3 Con  3  

 Craft (___)

 2 Int  2  
 Decipher Script (N)  2 Int  2  
 Diplomacy  3 Cha  3  
 Disable Device (N)  2 Int  2  
 Disguise  3 Cha  3  
 Escape Artist  1 Dex  1  
 Forgery  2 Int  2  
 Gather Info  3 Cha  3  
 Handle Animal (N)  5 Cha  3  2 
 Heal  0 Wis  0  
 Hide  1 Dex  1  
 Innuendo (N)  0 Wis  0  
 Intimidate  7 Cha  3  4
 Intuit Direction (N)  0 Wis  0  
 Jump  2 Str  2  
            
Skills (___points) Total Abil Ability Rank

 Knowl (Arcana) (N)

  6  Int   2   4
 Knowl (Religion) (N)  2 Int  2  

 Knowl (Nature) (N)

 4 Int  2  2(4)

 Knowl (all skills) (N)

 2 Int  2  
 Listen  0 Wis  0  
 Move Silently  1 Dex  1  
 Open Lock (N)  1 Dex  1  
 Perform  3 Cha  3  
 Pick Pocket (N)  1 Dex  1  
 Profession (N)  0 Wis  0  
 Read Lips (N)  2 Int  2  
 Ride  1 Dex  1  

 Scry

 11 Int  2  9

 Search

 2 Int  2  

 Sense Motive

 0 Wis  0  
 Speak Lang. (N)   ---    

 Spellcraft (N)

 2 Int  2  

 Spot

 0 Wis  0  
 Swim  2 Str  2  
 Tumble (N)  1 Dex  1  
 Use Mag. Device (N)  3 Cha  3  
 Use Rope  1 Dex  1  
 Wilderness Lore  9 Wis  0  9
Weapons
Weapon total magic feats Base Str Critical Dam
 +2 Staff of Power  +8  +2    +4   +2  x2  1d6/1d6
      -2 hit/-2 hit              
               

 

Bracers of Armor +5
Staff of Power
     +2 to AC & saves
     Magic Missle
     Ray of Enfeeblement
     Continual Flame
     Levitate
     Lightning Bolt 10d6, DC17
     Fireball 10d6, DC17
     Cone of Cold 15d6, DC15
     Hold Monster DC14
     Wall of Force
     Globe of Invunerability
Wand of paralysis
     "Don't move"   33 charges
Ring of Fire Resistance
Broom of Flying
Dimentional Shakles-Huge
Mantle of Spell Resistance








 



7-0th level
cure minor wounds
detect magic
light
read magic
resistance
daze
4-1st
charm person
sleep
identify
cause fear

2-2nd 
alter self
detect thoughts

1-3rd
bestow curse