Oromë - "Horn Blowing"

Race: Satyr

Class/lvl: Bard 2 (ECL:7)

XP: .

Next: . Align: Neutral
Age:    Ht/Wt: 5'9" Gender: M 


Saving Throws
  [+. Con/+. Dex/ +. Wis]

Saving Throws:

TOTAL

Base

Abil

Magic

Bonus

Fortitude (Con.):

  .

+.

+.

+.

??

Reflex (Dex.):

  .

+.

+.

+.

??

Will (Wis.)

  .

+.

+.

+.

??

Ability Scores

Str:

17  +3

Int:

13  +1

Wis:

16  +3

Dex:

14  +2

Con:

12  +2

Cha:

18  +4
 
 Wealth-gp

.....

 HP: ..+..

..

Feats

1.
2.

L1
L1
3.
4.
L3
L6
5.
6.
 
7.
8.
 
9.
10.

Languages
common
elven
drac
gnoll
gnome
goblin
orc
sylvan
treant


Armor

Natural AC

.

+7 Bracer

.

Dexterity

.

FINAL AC:

.

Skills (__ points) Total Abil Ability Rank

 Alchemy (N)

  Int    
 Animal empathy (N)   Cha    
 Appraise    Int    
 Balance   Dex    
 Bluff   Chr    

 Climb

  Str    
 Concentration    Con    

 Craft (___)

  Int    
 Decipher Script (N)   Int    
 Diplomacy   Cha    
 Disable Device (N)   Int    
 Disguise   Cha    
 Escape Artist   Dex    
 Forgery   Int    
 Gather Info   Cha    
 Handle Animal (N)   Cha    
 Heal   Wis    
 Hide   Dex    
 Innuendo (N)   Wis    
 Intimidate   Cha    
 Intuit Direction (N)   Wis    
 Jump   Str    
           
Skills (___points) Total Abil Ability Rank

 Knowl (Arcana) (N)

  Int    
 Knowl (Religion) (N)   Int    

 Knowl (Nature) (N)

  Int    

 Knowl (all skills) (N)

  Int    
 Listen   Wis    
 Move Silently   Dex    
 Open Lock (N)   Dex    
 Perform   Cha    
 Pick Pocket (N)   Dex    
 Profession (N)   Wis    
 Read Lips (N)   Int    
 Ride   Dex    

 Scry

  Int    

 Search

  Int    

 Sense Motive

  Wis    
 Speak Lang. (N)   ---    

 Spellcraft (N)

  Int    

 Spot

  Wis    
 Swim    Str    
 Tumble (N)   Dex    
 Use Mag. Device (N)   Cha    
 Use Rope   Dex    
 Wilderness Lore   Wis    
Weapons
Weapon total magic feats Base Str Critical Dam
 +2 Spear               
               
                
               

 

+3 Ring of Protection
+2 Spear
Pan Pipes "Valaroma"
     sleep
     charm
     cause fear
Bag of Holding
Ring of the Ram
2 Giant Otter Pets
     raised from young
     5 HD   hp 27, 29
     AC 5     dam:3-18




Brass Horn
gold earring
gold necklace
Wine skin-full
Water skin-full

Mementos:
     flind bar (in leather bag)
     Ninja suit 

SATYRS AS CHARACTERS

Satyr characters possess the following racial traits.

— +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom,

+2 Charisma.

—Medium size.

—A satyr’s base land speed is 40 feet.

—Low-light vision.

—Racial Hit Dice: A satyr begins with five levels of fey, which

provide 5d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.

—Racial Skills: A satyr’s fey levels give it skill points equal to 8

× (6 + Int modifier). Its class skills are Bluff, Hide, Knowledge

(nature), Listen, Move Silently, Perform, and Spot. Satyrs have a +4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.

—Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat.

— +4 natural armor bonus.

—Natural Weapons: Head butt (1d6).

—Special Attacks (see above): Pipes.

—Special Qualities (see above): Damage reduction 5/cold iron.

—Automatic Languages: Sylvan. Bonus Languages: Common, Elven, Gnome.

—Favored Class: Bard.

—Level adjustment +2.