"The Dark Swordsman"
Saving Throws [+. Con/+. Dex/ +. Wis]
Drelnza's Sword (bastard)
speaks: common, hill giant, minotaur
+2 vs good
+3 vs paladins
+5 vs LG clerics
special purpose: slay LG clerics
sv or be paralyzed 1d4 rounds
detects: good, invisibility, magic
User: flying, read magic
+4 Icy Burst Sword (bastard)
Half Plate Armor
(break away armor)
4 Javelins of Piercing
Aura of Evil
dark blessing (+2 to my saves)
smite good 1/day
aura of despair (-2 on saves)
Smite good 2/day (for total of 3)
Lay on Hands for Chr bonus*lvl
Sneak attack damage +1d6
Talos (pronounced /ˈtɑːloʊs/) is the Faerûnian deity of storms and destruction in Ed Greenwood's Forgotten Realms Dungeons & Dragons campaign setting. Talos' dogma is self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they may. He is known as Bhaelros to the Calishites and Kozah to the Bedine. Followers of Talos are known as Talassans.
Talos appears as a broad shouldered, bearded man with one good eye. He wears half plate armor over black leather armor, and black leather gloves. His empty eye socket is filled with whirling stars and covered with a dark eye patch. When he appears as Bhaelros in Calimshan, he often takes the form of a dusky skinned, turbaned genie rising out of a sandstorm
Lycanthrope characters possess the following racial traits.
— +2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.
—Size same as the base creature or the base animal form.
—Low-light vision in any form.
—Scent in any form.
—Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.
—Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal
levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.
—Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.
— +2 natural armor bonus in any form.
—Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).
—Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).
—Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).
—Automatic Languages: As base creature.
—Favored Class: Same as the base creature.
—Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).
Animal or Hybrid Form Ability Modifiers:
Animal or Hybrid Form Ability Modifiers:
Str+2; Dex+4; Con+4
Str+2; Dex+4; Con+4
1 Fascinated Harpy (Scout)
This immense gray wolf seems as big as a horse. It has fiery eyes and a thick coat of fur.
Hit Dice: 6d8+18 (45 hp)
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11,
Base Attack/Grapple: +4/+15
Attack: Bite +11 melee (1d8+10)
Full Attack: Bite +11 melee (1d8+10)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +7, Will +6
Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival
Feats: Alertness, Run, TrackB, Weapon Focus (bite)
Environment: Temperate forests
Organization: Solitary or pack (5–8)
Challenge Rating: 3
Alignment: Always neutral
Advancement: 7–18 HD (Large)
At 6th lvl, this Paladin was attacked by werewolves which demolished his entire party, killed his love, and destroyed his reputation. His devoted warhorse carried his unconscious body away from the combat but then soon died from its mortal wounds. It took the Paladin 5 ½ weeks of hardship to get to town, crawling on hands and knees, but the towns people rejected him as a failure. He tried to gain a cure for his affliction, but was instead only sold false promises of cures and laughed at or worse driven from the cities in which he seeked aid.
He then noted the utter futility of existence, and the final change began to occur. At last, the affliction took control of his shattered idealism, and his mind took control over his heart. His Paladinhood was lost. He decided that what he had failed to understand was that chaos was the only form of order in the universe. Entropy was all encompassing. Fear, pain, and destruction was the norm, and only the strongest could survive, albeit only for a short time.
He first began his new conquest by pursuing the original pack of wolves that had caused his pain. He captured them first, then slew them all in individual combat. Yet in doing this he gained respect from the Wargs and their goblin riders who named him Vagor-Dur “the dark swordsman/death dealer” in their tongue. He assumed that name, rejecting his former name as from a different person entirely. He gained servitude from many among their ranks, and destroyed many a small town and village that had failed to help him in his previous time of need. It was this wanton destruction that brought him to note by the god Talos the Destroyer. Talos allowed him to serve as a Blackguard, and the ex Paladin’s empty heart was again full. Only now with the darkest of poison and hatred.
The lives of the goblins being easily lost, he decided upon another plan. (He is still well respected among the goblinoids and can call upon them in times of destruction) He also began attracting human soldiers to his cause of bloodlust and power as well as worship to Talos. Over time he has converted them all into werewolves and continues to train them as were-commandos, highly ordered and efficient in their kills and plans. His pack now numbers nine lycans.
Lastly, he continues to have the services of a Harpy which serves as his aerial scout and a Dire Wolf which serves as his mount. His shield bears a lycan head on a golden pike, a moon, a skull and crossbones, and lastly a symbol to his new god of destruction: Talos the Destroyer.