Vagor-Dur

Race: H/Lycan

Class/lvl:  x-Paladin6 / Blackguard3

XP:  9.5

Next: .(CL+2) Align: CE
Age:   42  Ht/Wt:  6'3"/230 Gender: M

"The Dark Swordsman"
Saving Throws
  [+. Con/+. Dex/ +. Wis]

Saving Throws:

TOTAL

Base

Abil

Magic

Bonus

Fortitude (Con.):

  .

+.

+1

+.

+2

Reflex (Dex.):

  .

+.

+0

+.

+2

Will (Wis.)

  .

+.

+3

+.

+2

Ability Scores

Str:

18 +4

Int:

12 +1

Wis:

14(16) +3

Dex:

10 0

Con:

12 +1

Cha:

14 +2
 
 Wealth-gp

.....

 HP: ..+..

..

Feats

1.
2.

L1
L1
3.
4.
L3
L6
5.
6.
L9
7.
8.
 
9.
10.

Languages
common
draconic
abyssal
werewolf/lycan

Armor

Natural AC +2

12

+2 Shield

2

1/2 Plate armr

7

Dexterity

0

FINAL AC:

21

Skills (__ points) Total Abil Ability Rank
 Appraise    Int +  
 Balance   Dex +  
 Bluff   Chr +  

 Climb

  Str +  
 Concentration    Con +  

 Craft (___)

  Int +  
 Decipher Script (N)   Int +  
 Diplomacy   Cha +  
 Disable Device (N)   Int +  
 Disguise   Cha +  
 Escape Artist   Dex +  
 Forgery   Int +  
 Gather Info   Cha +  
 Handle Animal (N)   Cha +  
 Heal   Wis  +  
 Hide   Dex +  
 Intimidate   Cha +  
 Jump   Str +  

 Knowl (Arcana) (N)

  Int +  
 Knowl (Architecture & Engineering) (N)   Int +  

 Knowl (Dungeon) (N)

  Int +  

 Knowl (Geograph) (N)

  Int +  

 Knowl (History) (N)

  Int +  
Skills (___points) Total Abil Ability Rank
 Knowl (Local) (N)   Int +  

 Knowl (Nature) (N)

  Int +  

 Knowl (Nobility) (N)

  Int +  
 Knowl (Religion) (N)   Int +  

 Knowl (The Planes) (N)

  Int +  

 Knowl (all skills) (N)

  Int +  
 Listen   Wis +  
 Move Silently   Dex +  
 Open Lock (N)   Dex +  
 Perform   Cha  +  
 Profession (N)   Wis +  
 Ride   Dex +  

 Search

  Int +  

 Sense Motive

  Wis +  
  Slight of Hand (N)   Dex +  
 Speak Lang. (N)   ---    

 Spellcraft (N)

  Int +  

 Spot

  Wis +  
 Survival   Wis +  
 Swim    Str +  
 Tumble (N)   Dex +  
 Use Mag. Device (N)   Cha +  
 Use Rope   Dex +  
Weapon total magic feats Base Str Critical Dam
 Drelnza's Sword (bastard)               
 +4 Icy Burst Sword (bastard)              
 Javelins of Piercing               
               

 

Drelnza's Sword (bastard)
   align: CE
   ego: 17
   int: 20
   telepathic
   speaks: common, hill giant, minotaur
   +1 normally
   +2 vs good
   +3 vs paladins
   +5 vs LG clerics
   special purpose: slay LG clerics
      sv or be paralyzed 1d4 rounds
   detects: good, invisibility, magic
   User: flying, read magic
+4 Icy Burst Sword (bastard)
    Half Plate Armor
        (break away armor)

     4 Javelins of Piercing

     +2 Shield
Blackguard Abilities:
    Aura of Evil
    detect good
    poison use
    dark blessing (+2 to my saves)
    smite good 1/day
    command undead
    aura of despair (-2 on saves)
Ex PaladinAbilities:
    Smite good 2/day (for total of 3)
    Lay on Hands for Chr bonus*lvl
    Sneak attack damage +1d6
Diety Worshipped:
     Talos
(pronounced /ˈtɑːloʊs/) is the Faerûnian deity of storms and destruction in Ed Greenwood's Forgotten Realms Dungeons & Dragons campaign setting. Talos' dogma is self-serving, demanding utter obedience from his priests and instructing them to spread destruction where they may. He is known as Bhaelros to the Calishites and Kozah to the Bedine. Followers of Talos are known as Talassans
    Talos appears as a broad shouldered, bearded man with one good eye. He wears half plate armor over black leather armor, and black leather gloves. His empty eye socket is filled with whirling stars and covered with a dark eye patch. When he appears as Bhaelros in Calimshan, he often takes the form of a dusky skinned, turbaned genie rising out of a sandstorm

Lycanthrope characters possess the following racial traits.

+2 Wisdom. Physical abilities are increased by the animal form’s ability modifiers when a lycanthrope changes to its hybrid or animal forms.

—Size same as the base creature or the base animal form.

Low-light vision in any form.

Scent in any form.

—Racial Hit Dice: A lycanthrope adds the Hit Dice of its animal form to its base Hit Dice for race, level, and class. These additional Hit Dice modify the lycanthrope’s base attack bonus and base saving throw bonuses accordingly.

—Racial Skills: A lycanthrope adds skill points for its animal Hit Dice much as if it had multiclassed into the animal type. It gains skill points equal to (2 + Int modifier, minimum 1) per Hit Die of the animal form. Any skills that appear in the animal’s description are treated as class skills for the lycanthrope’s animal

levels. The lycanthrope’s maximum skill ranks are equal to its animal form Hit Dice + its racial Hit Dice (if any) + its class levels + 3. Any racial skill adjustments of the lycanthrope’s base race and its animal form (but not conditional adjustments) are added to its skill modifiers in any form.

—Racial Feats: Add the animal’s Hit Dice to the base character’s own Hit Dice to determine how many feats the character has. All lycanthropes gain Iron Will as a bonus feat.

+2 natural armor bonus in any form.

—Special Qualities (see above): Alternate form, lycanthropic empathy, curse of lycanthropy (in animal or hybrid form only).

—Afflicted lycanthrope: damage reduction 5/silver (in animal or hybrid form only).

—Natural lycanthrope: damage reduction 10/silver (in animal or hybrid form only).

—Automatic Languages: As base creature.

—Favored Class: Same as the base creature.

—Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).

Animal or Hybrid Form Ability Modifiers:

    Str+2; Dex+4; Con+4

Followers:
     9 Brigand/Werewolves
     1 Fascinated Harpy (Scout)

Mount:

      DIRE WOLF

This immense gray wolf seems as big as a horse. It has fiery eyes and a thick coat of fur.

Large Animal

Hit Dice: 6d8+18 (45 hp)

Initiative: +2

Speed: 50 ft. (10 squares)

Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11,

flat-footed 12

Base Attack/Grapple: +4/+15

Attack: Bite +11 melee (1d8+10)

Full Attack: Bite +11 melee (1d8+10)

Space/Reach: 10 ft./5 ft.

Special Attacks: Trip

Special Qualities: Low-light vision, scent

Saves: Fort +8, Ref +7, Will +6

Abilities: Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Skills: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival

+2*

Feats: Alertness, Run, TrackB, Weapon Focus (bite)

Environment: Temperate forests

Organization: Solitary or pack (5–8)

Challenge Rating: 3

Treasure: None

Alignment: Always neutral

Advancement: 7–18 HD (Large)

Level Adjustment:—

 

Blackguard Spells Duration Range Misc Components
1st Level (cast/day: 2 + 1 )
cure light wds 1d8+3  instant Touch   V, S
cure light wds 1d8+3  instant Touch   V, S
cure light wds 1d8+3  instant Touch   V, S
2nd Level (cast/day:  1 + 1 )
Bulls strength +4 str  1 min/lvl Touch   V, S, M
Cure mod wds 2d8+3 instant Touch   V, S
3rd Level (cast/day:  )
         
4th Level (cast/day:   )
         

At 6th lvl, this Paladin was attacked by werewolves which demolished his entire party, killed his love, and destroyed his reputation.  His devoted warhorse carried his unconscious body away from the combat but then soon died from its mortal wounds.  It took the Paladin 5 ½ weeks of hardship to get to town, crawling on hands and knees, but the towns people rejected him as a failure.  He tried to gain a cure for his affliction, but was instead only sold false promises of cures and laughed at or worse driven from the cities in which he seeked aid.

            He then noted the utter futility of existence, and the final change began to occur.  At last, the affliction took control of his shattered idealism, and his mind took control over his heart.  His Paladinhood was lost.  He decided that what he had failed to understand was that chaos was the only form of order in the universe.  Entropy was all encompassing.  Fear, pain, and destruction was the norm, and only the strongest could survive, albeit only for a short time.

            He first began his new conquest by pursuing the original pack of wolves that had caused his pain.  He captured them first, then slew them all in individual combat.  Yet in doing this he gained respect from the Wargs and their goblin riders who named him Vagor-Dur “the dark swordsman/death dealer” in their tongue.  He assumed that name, rejecting his former name as from a different person entirely.  He gained servitude from many among their ranks, and destroyed many a small town and village that had failed to help him in his previous time of need.  It was this wanton destruction that brought him to note by the god Talos the Destroyer.  Talos allowed him to serve as a Blackguard, and the ex Paladin’s empty heart was again full.  Only now with the darkest of poison and hatred.

            The lives of the goblins being easily lost, he decided upon another plan.  (He is still well respected among the goblinoids and can call upon them in times of destruction)  He also began attracting human soldiers to his cause of bloodlust and power as well as worship to Talos.  Over time he has converted them all into werewolves and continues to train them as were-commandos, highly ordered and efficient in their kills and plans.  His pack now numbers nine lycans.

            Lastly, he continues to have the services of a Harpy which serves as his aerial scout and a Dire Wolf which serves as his mount.  His shield bears a lycan head on a golden pike, a moon, a skull and crossbones, and lastly a symbol to his new god of destruction: Talos the Destroyer.