Vashtun
|
Spectral
LoreMaster (Necros beyond the Grave book) Saving Throws [+. Con/+. Dex/ +. Wis]
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ability Scores
|
Feats
|
Languages
Armor
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
+3 Nine
Lives Stealer - "haunter" - hilt is a skeleton • det. life 60' • x-ray 2/day • speaks common -- tells ghost stories • This longsword always performs as a +3 longsword, but it also has the power to draw the life force from an opponent. It can do this nine times before the ability is lost. At that point, the sword becomes a simple +3 longsword (with a hint of evil about it). A critical hit must be dealt for the sword’s death-dealing ability to function, and this weapon has no effect on creatures not subject to critical hits. The victim is entitled to a DC 20 Fortitude save to avoid death. If the save is successful, the sword’s death-dealing ability does not function, no use of the ability is expended, and normal critical damage is determined. This sword is evil, and any good character attempting to wield it gains two negative levels. These negative levels remain as long as the sword is in hand and disappear when the sword is no longer wielded. These negative levels never result in actual level loss, but they cannot be overcome in any way (including restoration spells) while the sword is wielded. • Strong necromancy [evil]; CL 13th; Craft Magic Arms and Armor, finger of death; Price 23,057 gp; Cost 11,528 gp 5 sp + 922 XP. |
Shadow Lanthorn -- 5-8 shadows serve for 1 hour
• This mundane-appearing light radiates a faint, evil aura. If
it is fueled by oil rendered from fat of human corpses, its beam
will generate 5-8 shadows who will serve the possessor of the device
for as long as it burns. When the oil is consumed the shadows will
disappear. Typical burning time is one hour. Note: Characters of
good alignment will suffer one negative level if they attempt to use
the device.
•
Caster Level: 11th; Prerequisites:
Craft Wondrous Item, create undead, desecrate, light; Market
Price: 16,000gp; Reference: Unearthed Arcana hardback. |
Darkskull:
This skull, carved
from ebony, is wholly evil. Wherever the skull goes, the area around it
is treated as though an
unhallow spell had been cast with the skull as the touched point
of origin (except that no additional spell effect is tied or fixed to
the darkskull). Unhallow
makes a
particular site, building, or structure an unholy site. This has three
major effects. |
Amulet of Negative Plane Protection Gold
Amulet: Protects against up to 20 negative energy level drains |
Wide Brim
Hat of Holding (as bag) • functions as a bag of holding • there exists a pull tie inside the hat which functions to close the "mouth" of the bag |
Misc: Mummified Hand (non-magical) |
BACKGROUND: Vashtun was born to Mercantile parents delivering necromantic goods and spell components to Hollowfaust "The City of Necromancers." When they succumbed to illness (likely a type of mummy rot) within the city walls, their corpses were reanimated and used in city defense in the standard manner. Vash was left as an orphan. Believing he would suffer the same fate (unknowing it was standard practice to reanimate all dead in this strange city) he avoided the authorities and fled to the undead portion of town to live as an orphan. He plied his living by thievery from the living and exploring dark areas of the dead ward. His natural aptitude for the magical arts was nevertheless detected by the necromancers and he was eventually captured by them. In turn for his absolute obedience and forgiving his petty crimes, he was trained in the necromantic arts. He did indeed have an aptitude for it having learned a bit of knowledge of the arts from his parents. He took to it with a relish, and after having learned the reanimation of the dead was an act of necessity and preservation of the city, he no longer was bothered by the ultimate fate of his parents. Instead he considered their act a selfless one (abeit unvoluntary) and hence he became interested in the Animating arts. However, unlike most of his counterparts, he, like his parents has a bit of wanderlust. And since he is not originally from the City of Hollowfaust he is allowed by the guild to explore the surrounding countryside, far and wide for unique magics and spell components he might find. He remains faithful to his adopted city and returns often, bringing new knowledge and materials when he returns. |
|