Luxor Arcanum
 

Race: Human

Gender: Male Age: 64

Classes: Cleric

Levels: 11 Height: 6'2"

XP: 57,000

Alignment: LG Weight: 180 lbs.

Next Level: 66,000

     

Saving Throws  [+4 Wis/+0 Dex/+?/Mystran / +2 ring]

Saving Throws:

TOTAL

Base

Ability Mod

Magic Mod

Temp Mod

Fortitude (Con.):

 9

+7

+2

??

??

Reflex (Dex.):

 3

+3

0

??

??

Will (Wis.)

 11

+7

+4

??

??

Ability Scores

Str:

13

+1

Dex:

10

+0

Con:

14

+2

Int:

14

+2

Wis:

18

+4

Cha:

11

+0

Combat

Base 

+8/+3

Strength

+1/+1

Missile

+0

H.P.:

74

 

.

 

Precasts
(2d4) Goodberries

 

Armor

Natural armor class

10

+2 half plate of the Moon

+9

+2 Shield, body 

+4

Magic Vestment

+3

+2 Ring of Protection

+2

FINAL AC:

28

Weapon Prof.

Simple Weapons: 
(Mace, Staff, Morning Star)

Exotic Weapon: Bastard Sword 

Feats

Spell Prodigy

 +2 Wis
Spell Penetration  +2 Spell
Extend Spell  2* long
Persistant Spell  24 hours
Exotic Weapon Bast.sword
(12th level) Craft  

Skills (56 points +8 free) - * cross class skill
Skill Total Ability Ability Mod Rank

Alchemy*

3 Int +2

1[2]

Concentration (+2)

12 Con +2

8

Diplomacy

4 Cha +0

4

Heal

8 Wis +4

4

Intimidate*

1 Cha +0

1[2]

Knowl (Arcana)

10 Int +2

8

Knowl (Astrology)*

3 Int +2

1 [2]

Knowl (local) [free] 6 Int +2

4

Knowl (Religion)

9 Int +2

7

Listen*

4 Wis +4

-

Ride*

1 Dex +0

1[2]

Profession-Engineer

5 Wis +4

1

Prof-Lawyer [free]

5 Wis +4

1

Prof-Seneschal [free]

7 Wis +4

3

Scry

6 Int +2

4

Search*

2 Int +2

-

Sense Motive*

6 Wis +4

2[4]

Spot*

4 Wis +4

-

Spellcraft (+2)

12 Int +2

8

Weapons
Weapon Base Strength Critical Damage Type
+2 Deathstryke (Bastard sword-exotic weapon) +8/+3 +1/+1 19-20/*2 1d10+2 Slashing
+2 Sunblade (Bastard sword-exotic weapon feat) +8/+3 +1/+1 19-20/*2 1d10+2 Slashing
Mace, (light) footman's +2 +8/+3 +1/+1 *2 1d6+2 Bludgeon
Mace, (heavy) horseman's +3 +8/+3 +1/+1 *2 1d8+3 Bludgeon
Staff of the Serpent, Python +8/+3 +1/+1 *2 1d6+2 Bludgeon
Warhammer +2 +4/-1 +1/+1 *3 1d8 Bludgeon
Staff +3 +8/+3 +1/+1 *2 1d6+3 Bludgeon

Spells: Magic Domain-(1/2 scroll/wand/device); Spell Domain (+2Conc/Spellcraft) spells

1st Level    [ 7+1 ]

cure lt (1d8+5)

4th Level    [ 4+1 ]

cr crit (4d8+11)
  1. Bless    1. Divine Power (+11/+6/+1) 11hp 
  2. Comprehend Lang.    2. Divine Power 
  3. Divine Favor (+3/+3)    3. Air Walk 
  4. Magic Weapon    4. Air Walk 
  5. Sanctuary    1. Wall of Stone 
  6. Shield of Faith (+2 prot)   * 
  7. Bane   * 
  1.    * 

2nd Level   [ 5+1 ]

cure mod (2d8+10) 5th Level   [ 3+1 ]  
  1. Augury    1. Flame Strike (1d6/lvl) 
  2. Endurance (1d4+1con, 11hrs)    2. Divine Favor (Persist) 
  3. Bull's Strength (+3/+3)    3. Flame Strike (1d6/lvl) 
  4. Resist Elements 12/rd 

  1. Spell Persist (23 SR) 1m/lvl


  5. Find Trap   * 
  1. Silence 15'rad   * 

3rd Level   [ 5+1 ]

cure ser (3d8+11) 6th Level   [ 1+1 ] Heal
  1. Dispel Magic 1d20+10    1. Blade Barrier 
  2. Magic Vest (+3 AC)    1. Harm 
  3. Searing Light   * 
  4. Prayer   * 
  5. Speak with Dead   * 
  1. Dispel Magic   * 
Turning (+1 level shield; +4 levels amulet; +1 charisma; +2 rod of splendor)   Range: 60’
Turning Checks:  1d20 + Chr modifier       (compare to Table 8-16, pg 140 PH)
   Turning check result Most powerful undead affected
   up to 0 cleric's level -4
   1-3 cleric's level -3
   4-6 cleric's level -2
   7-9 cleric's level -1
   10-12 cleric's level
   13-15 cleric's level +1
   16-18 cleric's level +2
   19-21 cleric's level +3
   22+ cleric's level +4
Turning Damage:  2d6 + lvl + Chr modifier       (this is how many HD of undead you turn)
Destroying Undead:  if you have 2* as many levels as undead have HD, they are destroyed
Times per day:  3 + Chr. Modifier;                   
 

Spells Known
Spell Time Range Area of Effect Components
1st Level
Armor 1 rd Touch 1 creature V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Gaze Reflection 1 0 Special V, S
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Spook 1 30 ft 1 creature V, S
Unseen Servant 1 0 30-ft radius V, S, M
2nd Level
Knock 1 60 yds 10 sq ft/lvl V
Mirror Image 2 0 6-ft radius V, S
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
3rd Level
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Fly 3 Touch Creature touched V, S, M
Haste 3 60 yds 40-ft cube, 1 creature/lvl V, S, M
Invisibility, 10' Radius 3 Touch 10-ft radius V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Spectral Force 3 60 yds + 1 yd/lvl 40-ft cube + 10-ft cube/lvl V, S
4th Level
Evard's Black Tentacles 1 rd 30 yds 30 sq ft/lvl V, S, M
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Improved Invisibility 4 Touch Creature touched V, S
Minor Globe of Invulnerability 4 0 5-ft radius V, S, M
Phantasmal Killer 4 5 yds/lvl 1 creature V, S
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Polymorph Self 4 0 The caster V
Rary's Mnemonic Enhancer 1 turn 0 The caster V, S, M
Stoneskin 1 Touch 1 creature V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M
Wizard Eye 1 turn 0 Special V, S, M
5th Level
Airy Water 1 turn 0 10-ft radius sphere or 15-ft radius hemisphere V, S, M
Bigby's Interposing Hand 5 10 yds/lvl Special V, S, M
Chaos 5 5 yds/lvl Up to 40-ft cube V, S, M
Cloudkill 5 10 yds 40 x 20 x 20 ft cloud V, S
Cone of Cold 5 0 Special V, S, M
Demi-shadow Monsters 5 30 yds 20-ft cube V, S
Feeblemind 5 10 yds/lvl 1 creature V, S, M
Lower Resistance 5 60 yds One creature V, S, M
Teleport 2 Touch Special V
Wall of Force 5 30 yds 10-ft sq/lvl V, S, M

08/15/08