Name:

Skinner Vaughan

Race:

Human

Weight:

125 kg

Streetname:

Sandman

Born:

11/16/2030

Height:

100cm

aka:

Mr. Colt Wesson

Sex:

Male

Livestyle:

High

Eyes: 

Green

Job:

Colts Gun Repairs

Nuyen:

209,576 ¥

Armor 7/3 (Ballistic/Impact) - Form fitting body armor 4/1 concealability 12

Pay 2 month high living in advance (20,000¥/mo)--(+50,000¥ in true account 50,000max)
Tres chic human with clean shaven head and pearly white smile.  Member of "Tyger's Tails" lodge

Ability Scores

Body:

6

Quickness:

6

Strength:

6

Charisma:

6

Intelligence:

6(5)

Willpower:

6(7)

Combat

React 

6

Initiat

 1+6
(4d6+6)

Pool

Combat 

9

Magic

6

Karma

Total/Rep

170

Pool

18

Good

5

Special

Essence

4.6

Body-index

0.6

Magic

6.0

Cyber/Bioware

Cyber-/Bioware

Ess.

Eye, Cyber

0.2

Eye, Electronic Mag 3

0

Eye, FlareComp

0

Eye, LowLight

0

Fingertip Compart
Monowhip (R)

0.1

Fingertip Datajack 1 (L)

0.1

SkillWire plus [3]

0.3

Smartlink II (La)

0.5

Softlink 2

0.2

Pain Editor

0.6

Edge/Flaw

Edge/Flaw

Points

Aptitude (Firearms)

4

Aptitude (Sorcery)

4

Focused Concentration

2

Photographic Memory

nope

Allergy vs (Food-Soy) Moderate

-4

Low Pain Tolerance

-4

Weak Immune System

nope





Skills

Skill

Rating
COMBAT
Firearms 4
   Pistols 6
      Savalette [aptitude, -1 target] 8(9)
Armed Combat 2
   Edged Weapons 6
      Long Sword (+4) 8(12)
Whips/Flails 4
   Monowhip 6
MAGIC
Conjuring 6
Sorcery [aptitude, -1 target] 6
Magical Background 6
SOCIAL
Negotiation 6
Etiquette 1
   Street 3
Skills

Skill

Rating
KNOWLEDGE
Computer Background 6
Paranormal Animals 6
Lone Star tactics 4
Yakuza Territory 2
MISCELLANEOUS
Amerind Sign 6
Bike 2
Cooking 5
   Cajun 7
English 8
Horseback Riding 1
Music 1
   
   
   
   
Skillsofts: (*in softlink)

Lingasoft:

Knowsoft (max6) Activesoft:
Atzlan 6 B/R Bike 3 Unarmed Combat* 3 Electronics 3
Chinese 6 B/R Guns 3 Computer 3 Bike 3
Japanese 6 Magic Theory* 6 Stealth* 3 Boat 3
Korean 6     Athletics 3 Hovercraft 3
Sperethiel 6     Demolitions 3 Rotorcraft 3
        Car 3    

Spells:                            Coyote Shaman 2nd level Initiate*
Spell Name Force Type Damage Duration Tgt# Drain Range
Armor (persnl)(focus+3) 11 P -- S 6 [+2]M (L) LoS
Clairaudience 6 M -- S 4 M Limited
Imp Invisibility 6 P -- S 4 [+1]M LoS
Incr Refl +3 (personal) 5 M -- S React D (L) Touch
Levitate (fetish-ring)  1(2) P -- S [+2]M  
Magic Fingers 6 P -- S 6 [+2]M LoS
Sterilize 3 P D I 4 [+2]D LoS
Stunbolt 11 M S(Stun) I Will [-1]dam LoS
Stunball 11 M S(Stun) I Will [-1]dam+1 LoS
Treat M wounds 6 M -- P(10T) 8-Essence   Touch



Weapons
Name Modes Dam Conc Wt
+4 Sword (dikote) bonded +1 reach Str +3 S 4 1
MonoWhip +2 reach 10S 10 --
+3 SwordCane (dikote) +1 reach Str +3 S 4 (more?) 1

Guns
Name Modes Conc Dam Short Med Long Extr. Wt Recoil Smart Ammo
Modified Savalette Guardian SA/BF 3 9M 5 20 40 60 4.25 5 II 12(c)
Modified Savalette Guardian SA/BF 3 9M 5 20 40 60 3.7 1 II 12(c)
Modified Ruger Thunderbolt, Smart II BF 4 9M 5 20 40 60 3 0 II 12(c)
Modified Franchi SPAS-22 SA/BF -- 10S 10 20 50 100 6.75 4 II 10(m)
Modified Franchi SPAS-22 SA/BF -- 10S 10 20 50 100 4.5 0 II 10(m)
Modified Franchi SPAS-22 SA/BF -- 10S 10 20 50 100 7.25 4 II 10(m)
Modified Barret Model 121 SA -- 14D 40 80 200 400 13.2 4 II 14
Modified Ares HVAR SA/BF/FA -- 6M 15 40 100 250 7.5 3 II 50(c)
Modified Ares HVAR SA/BF/FA -- 6M 15 40 100 250 7 3 II 50(c)
Modified Steyr AUG-CSL SA/BF -- 6M 10 40 80 150 6.25 1 II 40(c)

Contacts
Max Copf Corporate/Company Man (Shiawasi Head Hunter)
Alice Peabody Corporate/Company Man (works for Telephone Comp)
Laslo Sacusa Criminal/Mafia Don
Eagle-Eye Border Guard
Bolt Magical/Talismonger
Mojo Magical/Talismonger (New Orleans)
Lt. Dan Police Detective (Knight Errant)
Drider Street/Combat Decker
Black Widow Street/Rigger
Grandfather Coyote Laughing Tribal/Tribal Shaman
Bit Deckmeister
Moradin Dwarf Technician
Mr. Smith Fixer
Claudia Tyger Fixer
Grease Monkey Mechanic
Templar Paramedic/DocWagon
Scalpel Street Doc


Gear
Magical Wiz Stuff
Medicine Lodge (level 15) in warehouse (w/ supplies) Alligator Skin boots (800¥)
Sword-Cane +3 Barrett rifle ( grip customized 4,800¥)
Spell Specific Focus: Armor +3 Brass Knuckles Seoulpa ring member (gold plated)
Spirit Focus +4 8 Dikote per 100*100 cm
Long Sword +4 DocWagon-Gold
Power Focus +2 katana (identical like LS's) made for 10,000¥
3 Spell Locks +1 Pocket Secretary
Shadow equipment Ruby ring made by Indian jewelers (6000 ¥ reusable fetish)
Bug Detector [6] 4 Savalette grip customized (3,600¥)
MicroCamcorder Shock Glove
MicroTransceiver 2 Thunderbolt pistols customized, custom grips, IDs removed, then chromed and stamped with a coyote in the pistol grip (5,800¥)
DES Systems PhoneSecure Scanner [4] Have 1 Barrett rifle grip customized (4,800¥)
Portable Wrist Phone with Flip-up Buy Gun Shop tools (15,000¥)
Private Eye Computer Display Glasses 10 Tres chic clothes (1500¥)
Tracer/Locator [6] Tres chic Armor Jacket; Body armor; Armor Trench
Transmitter Link Secure, Short haul concealable holsters
Vidlink Transmitter & Reciever [4] Vehicles/Property
White Noise Generator [6] Saab Dynamit Custom (paid off)
Wrist portable computer 100MP (4000¥)   Blitzen Custom (paid off)
Emergency equipment RR Prairie Cat  (paid 40,000 (paid off))
10 Antidote Patches [6] Auto Facility (paid 100,000 of 200,000 (paid off))
10 Stimulant Patches [6] Tool Shop (gunsmithing) (paid off)
10 Tranq Patches [6] Gun Shop tools (15,000¥)
10 Tranq Patches [6] Pay 1 month high living + Initiate group dues + Facility (20,000¥/mo.) 

Gear
For Sale Weapons: Not for sale weapons:
3 Grenade Link *(750)
0 Sound Suppressor *(750)
0 Silencers *(500)
0 Grenade Launcher *(1700)
4 Concealable Holster *(100)
2 Barret Model 121 *(4800)
1 Franchi SPAS-22 *(1000)
3 Savalette Guardian *(900)
0 Katana *(1000)
1 Cougar Short Blade *(800)
1 Cougar Long Blade *(1500)
Shock glove
Cougar short blade
Cougar long blade
Katana replica (LS: 10,000Y)
Monofilament Whip (extra)
Mod AK-98 (laser, gas vent 2, grenade launcher, 2 extra clips)
2 spare clips for AK98
3 clips of grenades Altmayr microgrenade offensive
Colt America L36
Biomedical: Spell equipment:
5 Stimulant Patch [6] *(150)
4 Stimulant Patch [1] *(25)
2 Trauma Patch [6] *(500)
1 Antidote Patch [8] *(400)
-manipulation ritual equipment
-illusion ritual equipment
-health ritual equipment
-detection ritual equipment
100¥ in expend fetish for each of 4 spells (400¥ total)

Ammo Rounds

Gun-type

Regular

Gel

Explosive

EX (FoF)

APDS (SSC)

Machine Pistol

510(1020¥)

330(990¥)

200(1000¥)

40(400¥)

10(70¥)

Barret

500(1000¥)

330(990¥)

200(1000¥)

20(200¥)

20(140¥)

HVAR500

500(1000¥)

330(990¥)

200(1000¥)

20(200¥)

20(140¥)

Background

Tech Level: 9

CuMod: 8

Decadent/Sprawl   (+2 Urban Skill ,Dark Point, Neutral Point)

FutMod: 6

SolMod: 5

BiMod: 0

Edu: 53

TekMod: 3

 

Grand parents (father’s side): Well to do (150% starting money, look on lower status as unclean)
Grand Dad (Texan) – a former Texas Ranger. Got framed by dirty cops… quit the force. Opened gun repair shop/gun sales store.
Grand Mom (Georgian) – a southern bell, loved art and upper class lifestyle.
Dad – Arms dealer (killed by govt. ATF officials)

Grand parents (mother’s side): Nobility
Grand Dad (Indian) – "Whispers to Horses" Indian Shaman (Nobility-regional influence), Claustrophobic: stays outdoors most of the time. Has several tribal artifacts. Well-to-do income (lives in Indian Nation on a lot of open land). Hobbies: animal husbandry (horses); collect/breed/train horses; hunt buffalo.
Grand Mom (Cajun) – (deceased)
Mom – Cajun woman. (Con Artist) ends up living in Swamps with my cousin "Gator," an orc gator shaman. Mom has a pet gator herself.

Chronology:
Age 0 – Born in Hospital: born with birthmark of a coyote on right ankle (pearlescent grey color).
Age 3 – father killed by govt. agents. Brother and I go to live with grandparents (father’s side).
Mother on the run (ends up in swamps of Louisiana and lives with orphaned 2nd cousin "Gator" a gator shaman)
Age 5 – gain a childhood friend: eventually joins police force – contact: Lt. Dan (detective)
Age 7 – Grand mother dies (mother’s side), leaves me Magic Spell lock (ring) Grandfather had given her.
Age 8 – Mother safe in Swamps. I go to live with her in Louisiana. Brother (age 14) "Gunslinger" stays with Grandfather to learn more about guns and gun repair.
Age 14 – magical experience: meet Coyote on summer visit with Shaman Grandfather.
Age 16 – get tattoo (outline the coyote birthmark to make it more defined)
Age 18 – Grand mother dies (on father’s side), she had taught me about art & beauty. Moved to New Orleans.
Age 22 – Grand father dies (on father’s side), leaves me an electric guitar. I sell off most arms and heavy weapons to terrorists/freedom fighters, make $$$. Brother keeps handguns, repair shop, and equipment. Install smart-link II, cyber-eyes, and bioware (contact made through brother).
Age 24 – buy brand new, mint motorcycle. Equip (with brother’s help) with great offensive/defensive abilities.
Age 25 – Start of Shadowrunning Career. Money running low so moved to Seattle to run the shadows…
Age 28 – Current time

Education (outstanding):
Art appreciation – likes beautiful things (occupation: art dealer) – learned from Grandmother.
Snake Oil seller (Con Man) – learned from momma

Alignment: (Neutral – Self-Centered
(Light side) Calm, difficult to anger, a peaceful spirit (average)
(Neutral side) Materialistic: puts emphasis on possessions (weak)
(Dark side) Thoughtless: rarely thinks of other’s feelings (weak)

Misc.:
Most valued item – Heirlooms: guitar, spell-lock ring
Most valued materialistic item – BMW Blitzen Motorcycle
Most valued abstraction – Fun: having a good time


Conversion Notes
177 Karma
-66 to get all 6's in attributes
-33 to get 3 (11th level spells)--stunball, stunbolt, armor
-1 to get levitation 1 (with fetish-ring=2)
-2 to get bonded spell sustainers
-17 for initiation group costs
-17 for Karma Pool 
-10 for level 6 monwhip skill
-2 for level 1 motorcycle/blitzen 2
-16 for bond +4 long sword
-8 for bond +4 Spirit focus
-3 for bond Spell Specific focus: Armor 3
=-175; 
I have +2 Karma, I am 1st level initiate (see the passenger)*
Spell Wants
9 control thoughts spell
3 awaken spell
6 mind probe spell
6 dream spell
stealth spell
stablize spell
trid phantasm spell
analyze device spell
fashion spell
makeover spell
Shapechange 3
Powerbolt (excl.,fetish) 1(5)
Powerball (excl.,fetish) 1(5)
6 elemental use of sand spell
Wants
*2nd level initiate (14 karma)
~70 point summoned ally spirit (Wily)
 
The Tyger's Tail - Initiate Group

At Gen Con® 1997, players in the Virtual Seattle game, "The Passenger", were able to initiate their magically active characters at the end of the scenario. The magical group is called "The Tyger's Tail" 

It costs 3 Good Karma per character to join the group 

Group type: 

Initiatory; Limitations-- None; Resources/Dues-- Middle; Patron: No

Customs: None as yet (there will be some later); 

Strictures:

What's in:  Exclusive Membership; Fraternity; Karma
What's out:   Attendance; Belief; Exclusive; Ritual; Link; Oath; Obedience;  Secrecy
PC's do NOT have to play "The Passenger" to initiate, or to join the magical group.   Right now, they can either play that, OR play at a table with someone who is already in the group and is prepared to "join them up".  There's opportunity for roleplaying here that's too good to pass up. 
Self initiation is possible if your character has the necessary good karma but it must be done at a table,
and signed off by the judge before you leave the table.

Runs

Ties that bind:  GM Jason Nichols +11 Karma

 

35,000 Nuyen reward
+2 Power focus
2 Spell locks
Star, Steel, Antra (Troll) paid off 
with HVAR/Barrett rifles

Potlatch:  GM Jason Nichols +11 Karma (=22)

 

13,000 Nuyen reward +5,000 at Claudia's place.
250 Nuyen bottle of fine wine
personal secretary (hot)
traded for Thunderbolt pistol 
(I remove IDs, #s and names, get chromed)

Death in the Family:  GM Jason Nichols +11 Karma (=33)

 

65,000 Nuyen reward
Contact: Laslo Sacusa (Mafia Don)
Brass Knuckles
Thunderbolt Pistol (Inscribed "Kay Brandt") 
(I remove IDs, #s and names, get chromed)
Buy tool shop for gunsmithing (15,000¥)

Leg of Hope:  GM Christy Nichols +12 Karma (=45)

 

180,000¥
5 Tres chic clothes (5*1000¥)
Chip: Electronics 3
Chip: Boat 3
Chip: Rotorcraft 3
Medicine Lodge in Wharehouse/home level 15 (7,500¥)

The Passenger: GM Jason Reynolds level 0 initiate, +1 Karma for RP (=46)

 

50,000¥
1 unit of orichalcum
Joined "The Tyger's Tail" initiate group
take 0 lvl initiate, and remaining 14 K to goto lvl 1 init
Council Island "snow-globe."  Signed by Howling Coyote!!
Buy skillsofts: Japanese(6), Korean(6), Sperethiel(6), 
Magic Theory(6), Computer Theory(6), Hovercraft(3)

See Dave Runn: GM Al Lavigne, +9 Karma (-1 initiation dues) (=55)

 

13,000¥ for run
16,660¥ for selling Westwind car

Run Dave Runn: GM Al Lavigne, +9 Karma (-1 initiation dues) (=64)

 

7,000¥ for run
rating 4 ID permanent, can store 50,000 
Contact: Max Copf - Headhunter for Shiawasi 
"Knighted" by Robert the BTL addict...
buy white noise generator(6), Tracer/Locator (6), Bug Detector (6) [17,900¥]

And a Child Shall Lead: GM Jason Nichols, +2 Karma  (-1 initiation dues) (=66)

 

run was botched/never started

Bearing the Burden: GM Jason Nichols, +4 Karma (-1 initiation dues) (=70)

 

Run went bad!  Had to surrender!!
lost 50,000 ¥ had to pay Claudia back
lost 2 Spell-locks to free comrades
lost Thunderbolt pistol
lost ~11,000 ¥ in Skill Softs (repurchased)

Stalking the Stalker: GM Roy Staffuer, +9 Karma  (-1 initiation dues) (=79)

 

50,000 ¥
Spell-lock (3)
bought 800 ¥ alligator skin boots

Tlacaelel (Mexica part 1): GM Patrick, +10 Karma  (-1 initiation dues) (=89)

 

+2 Elemental focus
Spell-lock (3)
Power focus (1)
-3550 ¥

Some Runs Just Drag On: GM Luke McKinney, +10 Karma  (-1 initiation dues) (=99)

 

38,750 ¥
Sword-cane (3)
Buy Clairaudiance (6-cost 6,000 ¥)

Mission: Parcel Post: GM Luke McKinney, +10 Karma  (-1 initiation dues/-1 Karma Pool) (=109)

 

Spirit Focus (4)
2 Spell Locks (3)
Buy +4 Long Sword (from Clay) for guns and ¥
Buy Stun bolt (11 cost 11,000¥)
1500¥

Mission: End Run: GM Mark Kapula, +7 Karma  (-1 initiation dues) (=116)

 

100,000¥-40,000¥ for portion of Chen's vehicle

Mission: Culture Shock: GM Luke McKinney, +8 Karma  (-1 initiation dues) (=124)

 

20,000¥
3 clips of APDA ammo

Once Upon a Time: GM Jae Walker, +6 Karma  (-1 initiation dues) (=130)

 

Horseriding Skill: level 1
15,000 ¥

Stolen Property: GM Luke McKinney, +9 Karma  (-1 initiation dues) (=139)

 

Spell Specific focus: Armor 3
35,000¥
buy MicroCamcorder, Vidlink Reciever, MicroTransceiver 

Hunter: GM Eric Clark, +7 Karma  (-1 initiation dues) (=146)

 

14,571 ¥

War in the Streets: GM Kevin?[GenCon], +7 Karma  (-1 initiation dues/-1 Pool) (=153)

 

80,000 ¥
-3 for bond Spell Specific focus: Armor 3

Carpe Tigris (rounds 1&2): GM ?[GenCon], +11 Karma  (-1 initiation dues/-1 Pool) (=164)

 

15,000 ¥
availability 9 or less piece of equipment at base cost (no modifier for availability)
bond +4 long sword

Call of the Wild [at Winter Fantasy]: GM ?, +6 Karma  (-1 initiation dues) (=170) 

 

34,000 ¥

I only want what's mine [GenCon]: GM E.DeJesus, +7 Karma  (-1 initiation dues) (=177) 

 

92,000 ¥ - 10,000 ¥ rent

 

Additional Info
City Spirits
Powers
Accident—test vs. Quickness of Intelligence (target # is force level of spirit)
Alienation—make invisible (in a bad way)
Concealment—force level of spirit is added to perception tests
Confusion—target is +force of spirit to any test, also a willpower test (target force of spirit) to make up mind
Fear—race in panic (willpower vs. force level) # of successes determines level of fear.
Guard—prevent accidents (natural or magic), the higher force level spirit automatically wins
Search

Summoning
use conjuring skill (+ spirit focus additions)--target # is force level of spirit desired
Each success is 1 service


Drain
(see pg. 187)
Use charisma (adjusted by spirit focus)-- target # is force level of spirit desired
Must make drain even if no spirit is summoned
Watchers
Number of watchers available = charisma rating
Watchers do Force M damage

Powers

Air Cover (attack a mage that goes astral)
Alarm
Attack dog (attack if go astral)
Bug (spy)
Courier (give/receive messages)
Irritant (bother/call names)

Summoning
use conjuring skill--target # is number of hours of service is required.
Each 2 successes are equal to 1 force point!

Drain
Use charisma—target (Force * hours) Light stun
May center to reduce drain

Spell Advice
Use Mana Bolt/Dart/Missle/Ball against Samurai because my target number is their willpower!
Use Power Bolt/Dart/Missle/Ball against Mages because my target number is their body!
Mind Probe, Glue are next spells I want
Simple action to activate a focus


Virtual Seattle Scenarios (as of 8/13/01)

Scenario

Rounds

Played?

Author(s)

Bait and Switch

1

 

Stephen Gabriel

Body Farm

1

 

Mark Somers

By the Light of the Silvery Moon

1

 

Scott Spencer

Carpe Tigris

2

Yes

Chris Maxfield, Mark Somers

Claudia Takes a Day Off

1

 

T Lucas

Corporate Blitz

2

   

Crash Test Dummies (VS)

1

 

Mark Somers

Digging Up a Mole

1

 

Stephen Gabriel

Disappearing Act

1

 

Stephen Gabriel

End Run

1

Yes

Stephen Gabriel

Family Ties

3

 

Scott Spencer, T Lucas, Jason Gonding

Gangbusters

1

 

Doug Smith

Good Intentions

1

 

Stephen Gabriel

Hunter

1

Yes

Stephen Gabriel

Missing Pieces

1

 

Stephen Gabriel

Once Upon a Time

1

Yes

 

Some Kid's Parents

1

 

Stephen Gabriel

Some People's Kids

1

 

Stephen Gabriel

Star Fire

1

 

Nicholas Perch

Stolen Property

1

Yes

Stephen Gabriel

VS Interactive

1

   

War in the Streets

1

Yes

Stephen Gabriel

Wet Work

1

 

Stephen Gabriel

Willing to Sell a Soul

1

 

Richard Dold

Words or Weapons

1

 

Stephen Gabriel


Product names are trademarks owned by the companies publishing those products. Use of the name of any product without mention of trademark status should not be taken as a challenge to such status. The Invisibles are a Copyright of Grant Morrison/Vertigo/DC Comics

08/15/08