Major Greaves

Race: H

Class: Scout/GS Level: 1/2

XP: 3001

Next: 6000 Align:  N
Age:  39  Ht/Wt: 6'3"/196 Gender: M
Sanity - Total Sanity:    45     Current Sanity: 

Saving Throws  [+0 Con/+3 Dex/ -1 Wis]

Saving Throws:

TOTAL

Base

Abil

Magic

Bonus

Fortitude (Con.):

 3

+2/1

+0

+

 

Reflex (Dex.):

  7

+2/2

+3

+

 

Will (Wis.)

  -1

+0/0

-1

+

 

Ability Scores

Str:

 12  1

Int:

 14  2

Wis:

 9  -1

Dex:

 17   3 

Con:

 10  0

Cha:

 12  1
HP: 8+ 4 + 0
12

Feats

1. Point Blank Shot
2. Rapid Shot

L1+1h/+1d
L1 +1 shot
3. Track
4. Bonus Language
L1
L1
5. Two Weap fightin
6. Greasd lightng+2
L2 2 weap
L3 +2 QD
7. 
8.
9.
L3

 

Armor

Natural AC

 10

Dexterity (17)

  3 
   
   

  

   

FINAL AC:

 13

Skills (28 points) Total Abil Ability Rank
 Appraise   2 Int  2  
 Balance  3 Dex  3  
 Bluff   1  Chr   1   

 Climb*

 1 Str  1  
 Concentration   0 Con  0  

 Craft (___)*

 2 Int  2  
 Decipher Script     #N  2 Int  2  
 Demolitions  2 Int  2  
 Diplomacy  1 Cha  1  
 Disable Device      #N  2 Int  2  
 Disguise  1 Cha  1  
 Drivin'  3 Dex  3  
 escape artist  3 Dex  3  
 Faith  -1 Wis  -1  
 Forgery  2 Int  2  
 Gamblin'  5 Int  2  3
 Gather Information*  2 Cha  1  1
 Gunplay  4 Dex  3  1
 Handle Animal*     #N  2 Cha  1  1
 Heal  -1 Wis  -1  
 HexSlingin'  2 Int  2  
 Hide*  6 Dex  3  3
 Holdout*  3 Dex  3  
 Intimidate  1 Cha  1  
 Jump  1 Str  1  

 Knowl (Arcana)     #N

 2 Int  2  
 Knowl(Arch/Eng)   #N  2 Int  2  

 Knowl (Dungeon)  #N

 2 Int  2  
 Knowl (Geogr)      #N  2 Int  2  
 Knowl (History)     #N  2 Int  2  
 Knowl (Local)*      #N  3 Int  2  1
Skills (___points) Total Abil Ability Rank
 Knowl (Nature)*   3 Int  2  1 

 Knowl (Religion) 

 2 Int  2  

 Knowl (Indian Lore )*

 3 Int  2  1

 Knowl (                     ) 

 2 Int  2  

 Knowl (                     ) 

 2 Int  2  
 Listen*  3 Wis  -1   4 
 Mad Science  2 Int  2  
 Move Silently*  6 Dex  3  3
 Open Lock #N  3 Dex  3  
 Perform (Fiddle)  5 Cha  1  4
 Profession (Military)   #N  2 Wis  -1  3
 Profession (            ) #N   -1 Wis  -1  
 Ride*  5 Dex  3  2
 Ridicule  2 Int  2  
 Ritual  2 Int  2  
 Search*  5 Int  2  3

 Sense Motive

 -1 Wis  -1  
 Sleight of Hand #N  3 Dex  3  
 Speed Load  3 Dex  3  
 Spek*(Coyote Indian)#N  4 none    4
 Speak* (                  )#N   none    
 Speak* (                  )#N   none    
 Spellcraft #N  2 Int  2  

 Spot*

 5 Wis  -1  6
 Survival*  2 Wis  -1  3
 Tale Tellin'  1 Cha  1  
 Tinkerin'  2 Int  2  
 Tumble #N  3 Dex  3  
 Use Magic Device       #N  1 Cha  1  
 Use Rope*  3 Dex  3  
         

             

Weapons
Weapon TotalToHit magic feats BaseHit Str Critical Dam range shots
  Lemat Pistol
 +3/+3  None  +1/+1  +2  NA  19-20/*2  2d6 30  9
      "    Shotgun
 +3/+3  None +1/+1  +2  NA  19-20/*2  1-4d4 10  1
 Whitworth Rifle
 
 +3/+3  None  +1/+1  +2  NA   19-20/*2  2d8 90  1
 Tyler Alamo Pistol 
        (Colt Frontier)
 +3/+3  None  +1/+1  +2  NA  19-20/*2  2d6+1 30  6
 Tyler Texan Rifle 
        (Winchester '73)
 +3/+3   None  +1/+1  +2  NA  19-20/*2  2d8+1 60  16
 Calvary Saber
 +1/+1  None  None  +1 +1/+1 19-20/*2  1d6 NA  NA
Recent Expenditures (starting funds $260.00)
-$50.00 2 Lemat Pistol/Shotgun AMMO #
-$15.00 Tyler Alamo Pistol  Lemat Pistol 50
-$25.00 Tyler Texan Rifle Lemat SG 20
-$25.00 Calvary Saber Alamo Pistol 50
-$22.00 2 quick draw holster, +2 QD Rifle 50
     -$3.00 rifle scabbard   . .
-$5.00 gun belt and holster . .
-$15.00 fancy suit . .
-$15.00 extra fine officer hat . .
-$25.00 extra fine gold watch . .
-$8.00 fiddle . .
-$5.00 saddlebags . .
-$4.00 bedroll . .
-$2.50 mess kit/matches . .
-$3.00 6 days trail rations . .
-$2.00 long johns . .
-$10.00 duster . .
-$8.00 boots . .
-$9.00 ammo . .
$.00 . . .
-$251.00 TOTAL COST for equipment . .
+$130.00 reward for killin Cassius gang . .
+$230.00 gamblin winnings . .
-$300.00 Very fast Pinto horse (+20%) . .
$69.00 BALANCE . .

Next skills: (possible) fanning; precise shot; slip shot (once str 13); quick draw; improved initiative