Chaostic 
Wizard of Dracology

Race: GreyElf

Class: Wizard Level: 14

XP: 102,001

Next: 105,000 Align:  CN
Age: 201  Ht/Wt: 81#/56" Gender: M

7/31/12
Saving Throws
  [+1 Con/+1 Dex/ +3 Wis]

Saving Throws:

TOTAL

Base

Abil

Magic

Bonus

Fortitude (Con.):

9

+4

+2

+3

...

Reflex (Dex.):

9

+4

+2

+3

...

Will (Wis.)

13

+9

+1

+3

...

Ability Scores

Str:

  8

-1

Int:

21

+5

Wis:

12

+1

Dex:

14

+2

Con:

14

+2

Cha:

10

+0

 
 Wealth

14,582

 HP: 38+28

66

Feats

W1. sum familiar
W1. scribe scroll
L1. enlarge
L3. craft wond. item
L5. improved init.
L6. quicken
L9. spell penetration
L10.
L12. craft rod

summon
make
2* range
make it
+4 init
faster


make it

Languages
common
elven
drac
gnoll
gnome
goblin
orc
sylvan
undercm
infernal
auran-air
dwarven

Armor

Natural AC

10

+8 Bracers

+8

Dexterity

+2

FINAL AC:

20

Skills (109 points) Total Abil Ability Rank

 Alchemy (N)

+15 Int +5 10 
 Animal empathy (N) +0 Cha +0  
 Appraise  +5 Int +5  
 Balance +2 Dex +2  
 Bluff +0 Chr +0  

 Climb

-1 Str -1  
 Concentration  +19 Con +2 17

 Craft (____)

+15 Int +5 10

 Craft (____)

+15 Int +5 10
 Decipher Script (N) +5 Int +5  
 Diplomacy +0 Cha +0
 Disable Device (N) +5 Int +5   
 Disguise +0 Cha +0  
 Escape Artist +2 Dex +2  
 Forgery +5 Int +5  
 Gather Info +0 Cha +0  
 Handle Animal (N) +0 Cha +0  
 Heal +1 Wis +1   
 Hide +2 Dex +2  
 Innuendo (N) +1 Wis +1  
 Intimidate +0 Cha +0  
 Intuit Direction (N) +1 Wis +1  
 Jump -1 Str -1  
Skills (10points) Total Abil Abil Rank

 Knowl (Arcana) (N)

+22 Int +5 17
 Knowl (Religion) (N) +5 Int +5  

 Knowl (Nature) (N)

+5 Int +5  

 Knowl (Dracology) (N)

+22 Int +5 17
 Listen [+2 elven] +1(3) Wis +1   
 Move Silently  +2 Dex +2  
 Open Lock (N) +2 Dex +2  
 Perform +0 Cha +0
 Pick Pocket (N) +2 Dex +2  
 Profession (N) +1 Wis +1  
 Read Lips (N) +5 Int +5  
 Ride +2 Dex +2  

 Scry

+20 Int +5 15

 Search [+2 elven]

+7(9) Int +5   2(4)  

 Sense Motive

+1 Wis +1  
 Speak Lang. (N)   ---    

 Spellcraft (N)

+20 Int +5 15 

 Spot [+2 elven]

+3(5) Wis +1  2(4)
 Swim -1 Str -1  
 Tumble (N) +2 Dex +2  
 Use Mag. Device (N) +0 Cha +0  
 Use Rope +2 Dex +2  
 Wilderness Lore +1 Wis +1  
Weapon total magic feats Base Str Critical Dam
 +3 Staff of Striking   .  .  .  . .
 +4 Dragon's Tooth dagger  .  .  .  . .
 +2 two handed sword "Apprentice"  .   . 

 

Bracers of Defense (AC 8)
Red Dragon Scale Cloak
   Fire Resistance (as ring)
Robe of Stars
   travel on Astral Plane
   survive in void of outer space
   all saves +1
   6 +5 hit/+5 dam star darts (2-8 dam)
   only 5, replace 1/day
Robe of useful Items (in backpack)
Charge of the Hag (+2 to saves)
   immune to disease

Cage of Zagyg
   if birth name known, sv vs mag
   if true name known, no save!
Staff of the Magi
Portable Forge
   Recharges any item placed in it over
    time.  1 charge/2 days
Talons of Wein
   Left: locate object 1/day
          wizard lock 3/day
   Right: detect magic 1/day
           knock 3/day
   Both: 15d6 lightning bolt
           dimension door 1/wk
+3 Staff of Striking
   unbreakable black substance 
   etched with dragons
Staff of Power
+4 Dagger "Dragon's Tooth"
   detects dragons 100' radius
   alters color to color of dragon
+2 two-handed sword "Apprentice"
   3-6 mirror images 1/day
   +1d6 to non-magic using creatures    
      (including wielder)
Bottomless Trunk (5'*5'*10' interior)
   Sphere & Talisman of Annihilation
Flying Carpet (3'*5', 42" movement)
Iron Cobra
Mirror of Mental Prowess

Gem in the Sky
Spellbooks 1-4 all
Spell Components (Drag Mag #95, rm 19)
Red Dragon (born 3/17/1995)

Magic "gifts"
   guantlet of fumbling
   necklace of strangulation
   helm of alignment change

Dragon Skeletons:
     red dragon "Smaug"-blown up by Gilgad
     red dragon "Smaug-2"(returns)
     brown dragon
Enchanted Gold Carriage (Artifact)
  worth 25,000 gp in gold plating alone!
   Fly (as spell)
   Feather fall (equipped)
   wizard lock doors automatically unless password used
   Unseen servant for carriage proper (permanent)
   Wizard eye to outside
   Magic Mouth (special - allows rider to speak to outside)
   Rod of Terror (equipped) (+2/d6+3)
      within 30' sv vs rods or motionless
      if sv vs -1 morale...user 20% -1 Chr
   Rod of Splendor (equipped) 54 charges
   Magic Scepter (equipped) gold value 22,500gp
      giant diamond inlay 110,000gp
      allows holder to understand/speak: dryad; faun; gnome;
         hill-giant; lizard man; pixie, sprite
   Crystal Decanter & 4 glasses (pours unlimited fine red wine)
   Magic Recharging Oven: allows items placed inside (wands, staffs,
      etc.) to recharge over several weeks to months
   
Magnificent Mansion (Inner opposite door opens into-permanent)
      Slate of Identification (in Carriage) 3 identify spells/day
         no chance of curse
      Magic wyvern's skull "Dragon's Head" (speaks elven poetry)
      Magic robe cabinet (wails if opened without password)
         sv vs spell or blind 20-80 minutes
      Brutus the Skull Cook
      Decanter of Endless Water
      Everburning Log "flame on/off"
      Pot of even cooking & nonsticking
      Cold box (refridgerator)
      Freezer of Dryness
      Four cleaning/cooking crew 
         commanded by Brutus (unseen serv)


Apprentice: "Ivan" 1 foot long intelligent mouse
   align: CG          MV 12"          HD: 1+1          hp: 9          bite:1-4
   Intelligent, communicates via telepathy 10'
   Dispomania-recovering
   can cast spells as 4th level wizard
   given Pipes of the Sewers as gift (doubled ability)
Scrolls:
   prot from earth elementals
   prot from water elementals     
   prot from cantrips
   gust of wind
   disintegrate
   project image
   crystalbrittle
   monster summ III
   phantasmal killer
   teleport
   teleport
   ensnarement
   magic jar
   deep pockets
Book of Infinite Spells #1:
page 13. weird Ill7
page 14. shillelagh D1
page 17. massmorph W4
page 18. Bigby's Crushing Hand W9
page 19. sanctuary P1
page 21. control weather P7
page 22. Serten's spell immunity W8
page 23. wish (6 left)
page 24. hallicinatory terrain W4
page 25. anti animal shell D6
page 26. combine P1
Tome of Infinite Spells #2:
page 1 magic missle-1st slow-3rd invis 10' rad-3rd
page 4 ice storm-4th hall forest-7th nystuls mag aura-1st
page 7 vanish-7th Big crush hand-9 nyst. mag. aura-1st
page 10 sustarre chariot-7th cure disease-3 monst summ II-4th
page 13 monst summ VII-9th misdirection-2nd mass morph-4th
page 16
scare-2nd
Gate-9th
power word (9th)
proj image-6th
page 20 finger of death-7th min globe invuln-4th min globe invuln-4th

 

Familiars: (spent two wishes to have 3 familiars)
   Psuedo Dragon "Swift"
   HD 2          hp:8          dam:1-3 (+4 to hit)
   Poison sting (sv vs poison or catalepsy 1-6 days

   Psuedo Dragon "Slate"
   HD 2          hp:10         dam:1-3 (+4 to hit)
   Poison sting (sv vs poison or catalepsy 1-6 days

   Psuedo Dragon "Smolder"
   HD 2          hp:10         dam:1-3 (+4 to hit)
   Poison sting (sv vs poison or catalepsy 1-6 days

   Fairy Dragon"Puff" (pet, hangs around with other dragons)
Dracomancer Abilities:
1st circle: 3/day - 
     Protection from dragons
     Dragon wings
2nd circle: 2/day
     dragon teeth attack 20' away
3rd circle: 1/day
     dragon eye, dragon paws, dragon scale

Dragon studied:  Copper dragon
     AC-1     HD 7-9     Mv 9"/24"
     dam: claw d4/d4; bite 5d4
     breath weapon: acid 70*5' - 21d6+6
     cloud of slow gas 30*20*20' - lasts 6 melee rounds
Protection from dragons: auto success vs 12 HD or lower or +2 sv/level difference.  Affect dragons of same color as 3 levels higher.  Must be within 150' of dragon.  This power prevents dragon from harming Dracologist.








Life in Glantri:
Brotherhood: Free Anachronic Society of Aalban
   alignment: scientific, belligerent
   status: semi-legal, underground
   objectives: thwart non-magical process


(Sunless Citadel Module)

Meepo, Keeper of Dragons (Servant/Apprentice)
     Meepo began his recorded existence as a downtrodden kobold who got the worst jobs his tribe had to offer. So when the tribe "acquired" a young white dragon, he was assigned to tend to its needs. At first he thought the job might have some prestige, but he quickly realized that cleaning up dragon dung and getting blasted with cold breath every time the dragon was displeased made the job more onerous than glamorous. A band of adventurers eventually relieved Meepo of that responsibility (see Sunless Citadel), and somehow he managed to escape their swords, though the rest of his tribe did not. Now an orphan with no friends, Meepo began wandering the world alone.
     Little does he know that one of the adventurers responsible for the death of his clan was none other than Chaostic the Dragon Mage.  Wanting the wyrmling for himself he destroyed the clan to get it.  Feeling sorry for the Kobold Meepo however, he offered him a job as dragon keeper again.  He also plans to help the poor creature develop his sorcery powers.  At this point, Meepo idolizes the mage as one who saved him when he was clanless, offered him a job and future career, and is himself graced by the power of dragons.
     Meepo serves his master faithfully.

Male Kobold Sorcerer 4 (Kobold)
N Small humanoid (reptilian)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Listen +1, Spot +1
Languages Common, Draconic, empathic link
Weakness light sensitivity

AC
hp
Fort +5, Ref +8, Will +8
Resist +1 on saves against cold effects, paralysis, and sleep

Speed 30 ft. (6 squares)
Melee quarterstaff +3 (1d4-3)
BaseAtk +5; Grp -2
Combat Gear 2 potions of cure light wounds, potion of cure moderate wounds
Sorcerer Spells Known (CL 4th):
2nd (4 per day) -- scorching ray (ranged touch +8)
1st (7 per day) -- expeditious retreat, magic missile, orb of lesser coldCA (+9 ranged, DC 14)
0 (6 per day) -- arcane mark, dancing lights, detect magic, ray of frost (+9 ranged touch), read magic, resistance

Abilities Str 5, Dex 16, Con 11, Int 12, Wis 12, Cha 16
SQ alternate form, familiar (toad), lycanthropic empathy, share spells
Feats AlertnessB (if familiar within 5 ft.), Draconic Heritage, Improved Natural Attack (claw), Iron WillB, Silent Spell, TrackB
Skills Bluff +7, Concentration +6, Control Shape +8, Craft (trapmaking) +3, Hide +18, Jump +6, Knowledge (arcana) +5, Profession (miner) +3, Search +3, Spellcraft +5, Tumble +4
Possessionsbracers of armor +2, ring of protection +1, lesser metamagic rod of Silent Spell

Light Sensitivity (Ex): Meepo is dazzled in bright sunlight or within the radius of a daylight spell.

 

Level 1 Level 2 Level 3
  Burning Hands
  Charm Person
  Color Spray
  Enlarge Person
  Erase
  Hold Portal
  Identify
  Mage Armor
  Magic Missile
  Mount
  Protection from Chaos
  Protection from Good
  Shield
  Unseen Servant
  
  
  
  
  
  
  
  

  
  Alter Self
  Arcane Lock
  Blindness/Deafness
  Blur
  Bull.s Strength
  Detect Thoughts
  Flaming Sphere
  Invisibility
  Knock
  Levitate
  Locate Object
  Magic Mouth
  Melf.s Acid Arrow
  Minor Image
  Mirror Image
  Protection from Arrows
  Pyrotechnics
  Rope Trick
  Summon Monster II
  Web
  Whispering Wind
  
  Arcane Sight
  Blink
  Clairaudience/Clairvoyance
  Dispel Magic
  Fireball
  Fly
  Haste
  Hold Person
  Leomund.s Tiny Hut
  Lightning Bolt
  Major Image
  Protection from Energy
  Suggestion
  Tongues
  Vampiric Touch
  Water Breathing  
  
  
  
  
  
  
  
Level 4 Level 5 Level 6
  Arcane Eye
  Charm Monster
  Confusion
  Dimension Door
  Fire Shield
  Fire Trap
  Hallucinatory Terrain
  Ice Storm
  Invisibility, Greater
  Leomund.s Secure Shelter
  Minor Creation
  Phantasmal Killer
  Stoneskin
  

  
  Baleful Polymorph
  Bigby.s Interposing Hand
  Cloudkill
  Dismissal
  Feeblemind
  Greater Shadow Conj
  Hold Monster
  Leomund.s Secret Chest
  Magic Jar
  Telekinesis
  Teleport
  Wall of Force
  Wall of Stone  
  
  
  
  Antimagic Field
  Bigby.s Forceful Hand
  Chain Lightning
  Contingency
  Create Undead
  Dispel Magic, Greater
  Legend Lore
  Move Earth
  Programmed Image
  Tenser.s Transformation
  True Seeing
  Undeath to Death  
  
  
  
  
Level 7 Level 8 Level 9
  Delayed Blast Fireball
  Mordenk Magnif Mansion
  Power Word, Blind
  Project Image
  Reverse Gravity
  Simulacrum
  Spell Turning
  Summon Monster VII  
  
  

  
  Etherealness
  Incendiary Cloud
  Maze
  Otto.s Irresistible Dance
  Power Word, Stun
  Prismatic Wall
  Sunburst  
  
  
  
  
  Gate
  Meteor Swarm
  Shapechange