Percival the Brave

Race: 1/2ling

Class: R/GateCrasher Level: 13/1

XP: 92,000

Next: 105,000 Align:  CN
Age:  43  Ht/Wt: 2'10"52lbs Gender: M 

Halfling name: PeryCal (Loyal Curiosity) Twiddlefingers
Saving Throws
  [+2 Con/+6 Dex/ -1 Wis]

Saving Throws:

TOTAL

Base

Abil

Magic

Bonus

Fortitude (Con.):

6

+4

+2

+...

+4 poison

Reflex (Dex.):

16

+10

+6

+...

+4 traps

Will (Wis.)

5

+6

 -1

+...

...

Ability Score

Str:

  10

+0

Int:

  18

+4

Wis:

    9

 -1

Dex:

  23

+6

Con:

  15

+2

Cha:

  18

+4

Com:

  17

+2

Per:

  14

+2

 
Wealth

26,750

HP: 53+26

79

Feats

Sneak attack
Evasion
trap sense +4
Uncanny Dodge
1. 2 weap fightng
2. Weap Fin: sht swd
3. Uncanny Dodge
4. Mobility
5. Spring attack
L10. spec:Impr evas
L13. spec: Defen roll
L14. Analyze Portal
L14. Bonus Lang-Gith

(+7d6)
...
to Ref.sv.
nvr flat ft
-2/-2
dex to hit
no flanks
mv-att-mv
2 weaps.
1/2 dam
.
MotPlanes
MotPlanes

Languages
common
halfling
elven
Gith
dwarven

Armor

Natural AC

10

Bracers +8

+8

Dexterity 23

+6

FINAL AC:

24

Skills (176+12 pts) Total Abil Ability Rank

 Alchemy (N)

+4 Int +4  .
 Animal empathy (N) +4 Cha +4 .
 Appraise (+2) +13 Int +4 7
 Balance +7 Dex +6 1
 Bluff +4 Chr +4 .

 Climb [+2]

+10 Str +0 8
 Concentration  +2 Con +2 .

 Craft (____)

+4 Int +4 .
 Decipher Script (N) +5 Int +4 1
 Diplomacy +4 Cha +4 .
 Disable Device (N) +21 Int +4 17
 Disguise +5 Cha +4 1
 Escape Artist +22 Dex +6 16
 Forgery +5 Int +4 1
 Gather Info +9 Cha +4 5
 Handle Animal (N) +4 Cha +4 .
 Heal  -1 Wis  -1 .
 Hide +20 Dex +6 14
 Innuendo (N) +1 Wis  -1 2
 Intimidate +4 Cha +4 .
 Intuit Direction (N)  -1 Wis  -1 .
 Jump [+2] +3 Str +0 1
Skills Total Abil Ability Rank

 Knowl (Arcana) (N)

+8 Int +4 4(8) 
 Knowl (Religion) (N) +4 Int +4 .

 Knowl (Nature) (N)

+4 Int +4 .

 Knowl (all skills) (N)

+4 Int +4 .
 Listen [+2] +17 Wis  -1 16
 Move Silently [+2] +24 Dex +6 16
 Open Lock (N) +23 Dex +6 17
 Perform +4 Cha +4 .
 Pick Pocket (N) +22 Dex +6 16
 Profession - Locksmith (N) +5 Wis  -1 6
 Read Lips (N) +5 Int +4 1
 Ride +6 Dex +6 .

 Scry

+4 Int +4 .

 Search

+21 Int +4 17

 Sense Motive

 -1 Wis  -1 .
 Speak Lang. (N) . --- . .

 Spellcraft (N)

+5 Int +4 1(2) 

 Spot

+11 Wis  -1 12
 Swim +0 Str +0 .
 Tumble (N) +6 Dex +6 .
 Use Mag. Device (N) +15 Cha +4 11
 Use Rope +6 Dex +6 .
 Wilderness Lore  -1 Wis  -1 .
 
Weapon total magic feats Base Str Dex Critical Dam
+4 short sword of Quickness    +4   -2  +9/+4  +0 +6 19-20(x2) 1-6
+2 longtooth      +2   -2     +0 +6 19-20(x2) 1-6
+2 Sling of Seeking     +2        +0 +6

 

Stoutish Halfing characteristics:
     infravision 60 feet
     notice up/down grade 75%
     determine direction 50%
     surprise if 90' in advance 66%
     surprise through door 33%
+2 longtooth - wields like dagger
     dam as short swd
     cuts through wood/stone easy
+3 short sword of Lyons
     wearer invisible if sheathed 
     Spent 50,000 & +3 swd to upgrade
+4 short sword of Quickness
     "Greed" 
     locate object 1/d
     det. gems/mag/pure metals 5' 1/d
+2 dagger of Motrok Quickhand
     (guildmaster of thieves--dead)
     detect thieves 10' radius (not holder)
Deceptor's boots (rogue only item)
     ethereal 2/day (as potion)
     invisible 3/day (as ring)
     climbing 3/day (as potion)
+2 sling of seeking
3 Flame Bullets (+1d4 damage)
Potion of Poison 
     (4-10 hp dam-no sv)

Rod of Cancellation
Pair of Golden Lions (fig.wond.pwr)






Amulet vs. Scrying & ESP (worn)
+4 proof vs. poison scarab (worn)
+8 Bracers of Armor
Clothes (Robe) of Blending
     (alter self at will)
     (+10 to hide)
Ring of Telekinesis (worn)
Bag of Holding (250#)
Girdle of Many pouches
    
with 38,346 gp
Sheet of Smallness
Digger Machina (in sheet)
     fits gnome
     digs underground
Gem of Seeing (mo
unted in specs)
     see out of phase objects
     5% chance of hallucination
Mirror of Answering (1 quest/day)
Magic Candelabra 
     lift and it lights
     detect magic (lights & tingles)
Magic Hammer and Chisel
     dig through stone 10'/turn
Wand of Cure Mod. Wounds (26ch)
     [cure 2d8+11]
Circlet of Persuasion 
     (+3 to Chr checks)
Deep Red Ion stone (+2 Dex)
Magic Goggles:
     Eyes of the Eagle
     Gem of Seeing
     Eyes of Minute Seeing
Scrolls:
     antimagic
     blade barrier
     blade barrier
     bloodstom
     commune with animal
     comprehend languages
     deep pockets
     enchanted weapon
     forget
     hold animal
     hold plant
     know alignment
     Leomund's secret chest
     magic missle
     plant door
     push
     remove curse
     rope trick
     shocking grasp
     true seeing
     ventriloquism
     web








Misc:
2 syringe darts with sleep poison
     sv or sleep in 2 rounds
1 vial of alchemical glue
     bonds instantly
Silver Cane Sword (Masterwork)
Pocket Watch (mechanical) with 
     diamond studded (2000gp)


Expert thief's picks and tools
2 padlocks (key on neck chain)
small chest (key on neck chain)
Magnifying glass (+2 to appraise)
Suction cup trip wire with poison
     sv vs poison or die
steel vial for poison needle collection
tarot cards



Wraith Slayer's Inn (was Deke's Place)
     (module "The Flesh is Weak")
     cost 25,000 gp
     spent 725gp of free drinks at opening

Sword of Lyons: This legendary invisible short sword is +1.  When it is sheathed, its wearer is invisible (as the spell invisibility) until he or she attacks.  When the sword is drawn the invisibility ends, but the sword itself is always invisible.  [Assault on the Aerie of the Slave Lords A3]








(Got a little hefty as owner of an Inn)





Items for sale:
wand of cure mod wounds
+1 chaotic shortbow 
     (+2d6 to Lawful)
amulet of statueness
Wand of Web
Underground Treasure Lair:
     in a mountain, no entrance
     lead lined safe in small cave
     +11 DC for combo lock
     Percy uses boots to move   
     into mountain, then opens 
     safe

Safe door protected by:
Marble Stone Guardian - 7' tall
     detect invisible
     AC18, mv10", HD4+4, 36hp

Rakasha Rug (slain in combat)

Protections in safe: 
     (in closed cases)
Immovable Rod suspending: S.T.
Spell Thrower
     Case has poison needle trap
     (sv vs. poison or die)
     if within 50' casts light rays
     ill generated while spinning
     reflects all spells, has 10 hp
Stone of Madness
     Case has poison needle trap
     (sv vs. poison or die)
     in glass steel lead case
     10' rad sv. vs. will or insane
     2nd sv. or permanent
Magic Black Box (see gems)
     Case has poison needle trap
     (sv vs. poison or die)
     glass, mica substance
     1-2 paralyzed 1-4 min, but heal
           2hp/min
     3-4 sv vs spell of sleep 1-3 rds
     5 loose 1 sense 3-30 minutes
     6 no effect
Gold Box 
     with "already triggered trap"
     Potion of poison in gold flask
     sv vs poison or die
Treasures:
6 Coins of Fate in glass-steel case:
     Case has poison needle trap
     (sv vs. poison or die)
     1.  +1 saves
     2.  -1 saves
     3.  10% magic resistance
     4.  attack +1 level
     5.  2x detect secret doors/invisib
     6.  +1 hp/level

Rare gems "obtained" in glass-steel case:
     Case has poison needle trap
     (sv vs. poison or die)
     10,000 gp (gem of giants)
     100,000 gp black diamond
     50,000 gp emerald (demi-lich)
     silver crown 6x5,000 gp black sapphires
     6x300 gp diamonds (skull shaped)
     2x25,000 gp fire opals ("Orcus' eyes")
     Pearl of Power (lvl 3)

Gems (in Magic Black Box):
     6x500 gp pearls
     2000 gp emerald
     9000 gp bracelet
     2000 gp ruby
     3x1000 gp opals
     7x4000 gp diamonds

Bag of Holding: 100,000 gp
     (30 cubic feet) weighs 15 lbs
Pipe of Answers:
when a halfling sits down and smokes this pipe with a question in mind, the magic of the pipe presents the halfling with an answer.  Its effect is identical tot eh 4th lvl priest spell divination. To receive an answer, a halfling must smoke the pipe for 1 turn; if interrupted, the halfling loses any chance of success.  If the halfling remains undisturbed, the pipe presents a clue in the form of a cryptic rhyme of omen.  there is a 72% chance of a correct answer. If the roll fails, the pipe offers no answer.  The pipe of answers may be used in this way once every 2 days. XP Value: 2,500 GP value: 5,000 (Dragon Magazine #262)
                                
In Sigil, the less you blend in, the more you are ignored...