Percival the Brave
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Halfling name: PeryCal (Loyal Curiosity) Twiddlefingers Saving Throws [+2 Con/+6 Dex/ -1 Wis]
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Stoutish
Halfing characteristics: infravision 60 feet notice up/down grade 75% determine direction 50% surprise if 90' in advance 66% surprise through door 33% |
+2
longtooth - wields like dagger dam as short swd cuts through wood/stone easy +3 short sword of Lyons wearer invisible if sheathed Spent 50,000 & +3 swd to upgrade +4 short sword of Quickness "Greed" locate object 1/d det. gems/mag/pure metals 5' 1/d +2 dagger of Motrok Quickhand (guildmaster of thieves--dead) detect thieves 10' radius (not holder) Deceptor's boots (rogue only item) ethereal 2/day (as potion) invisible 3/day (as ring) climbing 3/day (as potion) +2 sling of seeking 3 Flame Bullets (+1d4 damage) Potion of Poison (4-10 hp dam-no sv) Rod of Cancellation Pair of Golden Lions (fig.wond.pwr) |
Amulet
vs. Scrying & ESP (worn) +4 proof vs. poison scarab (worn) +8 Bracers of Armor Clothes (Robe) of Blending (alter self at will) (+10 to hide) Ring of Telekinesis (worn) Bag of Holding (250#) Girdle of Many pouches with 38,346 gp Sheet of Smallness Digger Machina (in sheet) fits gnome digs underground Gem of Seeing (mounted in specs) see out of phase objects 5% chance of hallucination Mirror of Answering (1 quest/day) Magic Candelabra lift and it lights detect magic (lights & tingles) Magic Hammer and Chisel dig through stone 10'/turn Wand of Cure Mod. Wounds (26ch) [cure 2d8+11] Circlet of Persuasion (+3 to Chr checks) Deep Red Ion stone (+2 Dex) Magic Goggles: Eyes of the Eagle Gem of Seeing Eyes of Minute Seeing |
Scrolls: antimagic blade barrier blade barrier bloodstom commune with animal comprehend languages deep pockets enchanted weapon forget hold animal hold plant know alignment Leomund's secret chest magic missle plant door push remove curse rope trick shocking grasp true seeing ventriloquism web |
Misc: 2 syringe darts with sleep poison sv or sleep in 2 rounds 1 vial of alchemical glue bonds instantly Silver Cane Sword (Masterwork) Pocket Watch (mechanical) with diamond studded (2000gp) Expert thief's picks and tools 2 padlocks (key on neck chain) small chest (key on neck chain) Magnifying glass (+2 to appraise) Suction cup trip wire with poison sv vs poison or die steel vial for poison needle collection tarot cards |
Wraith
Slayer's Inn (was Deke's Place) (module "The Flesh is Weak") cost 25,000 gp spent 725gp of free drinks at opening Sword of |
(Got a little hefty as owner of an Inn) |
Items for
sale: wand of cure mod wounds +1 chaotic shortbow (+2d6 to Lawful) amulet of statueness Wand of Web |
Underground
Treasure Lair: in a mountain, no entrance lead lined safe in small cave +11 DC for combo lock Percy uses boots to move into mountain, then opens safe Safe door protected by: Marble Stone Guardian - 7' tall detect invisible AC18, mv10", HD4+4, 36hp Rakasha Rug (slain in combat) Protections in safe: (in closed cases) Immovable Rod suspending: S.T. Spell Thrower Case has poison needle trap (sv vs. poison or die) if within 50' casts light rays ill generated while spinning reflects all spells, has 10 hp Stone of Madness Case has poison needle trap (sv vs. poison or die) in glass steel lead case 10' rad sv. vs. will or insane 2nd sv. or permanent Magic Black Box (see gems) Case has poison needle trap (sv vs. poison or die) glass, mica substance 1-2 paralyzed 1-4 min, but heal 2hp/min 3-4 sv vs spell of sleep 1-3 rds 5 loose 1 sense 3-30 minutes 6 no effect Gold Box with "already triggered trap" Potion of poison in gold flask sv vs poison or die |
Treasures: 6 Coins of Fate in glass-steel case: Case has poison needle trap (sv vs. poison or die) 1. +1 saves 2. -1 saves 3. 10% magic resistance 4. attack +1 level 5. 2x detect secret doors/invisib 6. +1 hp/level Rare gems "obtained" in glass-steel case: Case has poison needle trap (sv vs. poison or die) 10,000 gp (gem of giants) 100,000 gp black diamond 50,000 gp emerald (demi-lich) silver crown 6x5,000 gp black sapphires 6x300 gp diamonds (skull shaped) 2x25,000 gp fire opals ("Orcus' eyes") Pearl of Power (lvl 3) Gems (in Magic Black Box): 6x500 gp pearls 2000 gp emerald 9000 gp bracelet 2000 gp ruby 3x1000 gp opals 7x4000 gp diamonds Bag of Holding: 100,000 gp (30 cubic feet) weighs 15 lbs |
Pipe
of Answers: when a halfling sits down and smokes this pipe with a question in mind, the magic of the pipe presents the halfling with an answer. Its effect is identical tot eh 4th lvl priest spell divination. To receive an answer, a halfling must smoke the pipe for 1 turn; if interrupted, the halfling loses any chance of success. If the halfling remains undisturbed, the pipe presents a clue in the form of a cryptic rhyme of omen. there is a 72% chance of a correct answer. If the roll fails, the pipe offers no answer. The pipe of answers may be used in this way once every 2 days. XP Value: 2,500 GP value: 5,000 (Dragon Magazine #262) |
In Sigil, the less you blend in, the more you are ignored... |